My slight unease about going through a young woman's private correspondence is only exacerbated by my antipathy towards smartphones. ![]() That means rifling through her emails, social network accounts, web history, chat logs, video files, and, eventually, texting and speaking to people in her life or in the periphery in real time. Simulacra is a horror-whodunnit adventure game told in a vaguely epistolary manner specifically, you have to gather clues and learn what happened to a woman who suddenly vanished via her phone. Occasionally, I remember that the purpose of this little column of mine (that's what she s- nope, let's stay on track) is not only an excuse to play all the Indies in my backlog that I've been meaning to try, but to experiment with a few outside my comfort zone that I might normally pass on.
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